Satisfyingly, this plays to the World’s Greatest Detective aspects of the Bat nicely, making the most of his forensic scanner to examine the world. A vertical Move controller symbol highlights where you can travel and with one press of a button you’re there with no nausea-inducing lurch. This doesn’t mean you’re constantly static, and there’s a surprising amount of head tracking if you’re looking over parapets or into drawers, but a teleport-style system is in place for exploring Gotham’s grim environments. Rather than any kind of recreation of the main games, this is a new story with a fresh viewpoint, and one that understands the limitations of a VR control set-up. If home is a dark, probably-quite-dank cave full of billionaire playboy gadgets, that is.Īrkham VR immediately plays to VRs strengths. This is how it feels to be inside the Batsuit - easy, tiger - and whether it’s when Alfred approaches to greet you or when you look up and watch winged rodents circling the pillar of light entering the cave, you’ll feel like you’re finally home. No longer are we trapped, hovering over the Dark Knight’s shoulder watching his cape swish, enticingly close but never quite there. After donning gauntlets and clipping each individual Bat-tool to your very own utility belt - yep, look down, there it is - with a satisfying buzz of the Move wand, you’re lowered into the ultimate in heroic wish fulfillment. Descending into the Batcave in virtual reality has to be seen to be believed.
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